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Current File : /home/importfo/public_html/inddigmedia.in/jss/particleemitter.js

/*==============================================================================
Init
==============================================================================*/
$.ParticleEmitter = function(opt) {
    for (var k in opt) {
        this[k] = opt[k];
    }
    this.particles = [];
    for (var i = 0; i < this.count; i++) {
        var radius = Math.sqrt(Math.random()) * this.spawnRange,
            angle = Math.random() * $.twopi,
            x = this.x + Math.cos(angle) * radius,
            y = this.y + Math.sin(angle) * radius;
        this.particles.push(new $.Particle({
            parent: this.particles,
            x: x,
            y: y,
            speed: $.util.rand(this.minSpeed, this.maxSpeed),
            friction: this.friction,
            direction: $.util.rand(this.minDirection, this.maxDirection),
            lineWidth: $.util.rand(0.5, 1.5),
            hue: this.hue,
            saturation: this.saturation
        }));
    }
};

/*==============================================================================
Update
==============================================================================*/
$.ParticleEmitter.prototype.update = function(i) {
    var i2 = this.particles.length;
    while (i2--) {
        this.particles[i2].update(i2)
    }
    if (this.particles.length <= 0) {
        $.particleEmitters.splice(i, 1);
    }
};

/*==============================================================================
Render
==============================================================================*/
$.ParticleEmitter.prototype.render = function(i) {
    var i2 = this.particles.length;
    while (i2--) {
        this.particles[i2].render(i2)
    }
};;

Zerion Mini Shell 1.0